Weapon Re-balance Summary
Hello everyone, we hope you are enjoying the new version 5.3 update of Call to Battle 2.
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Hello everyone, we hope you are enjoying the new version 5.3 update of Call to Battle 2.
Some of you have noticed there's bots. Some of you don't like that there's bots. That is, until we tell you they only appear when there is less than 16 players. Then it's usually fine.
What's the purpose of the bots?
5.3 Avanti Savoia II Change-Log
-Added Canadian Faction
-Made Firing end spawn protection
-Optimized Helmet Rendering
-Optimized Gun Rendering (Outside of first person)
-Optimized MG Rendering
Recently we asked you all how you'd feel about unlockable and purchasable weapon customizations, as both a new thing to unlock as well as an alternative option to support CtB and keep it alive.
Turns out, nearly everyone loved the idea!
The results for Call to Battle 2's Fifth Mapping Contest are in.
What's spawnkilling? I'm sure you know.
Traditionally spawnkilling in videogames refers to when someone camps your spawn and shoots you the moment you spawn. This type of spawnkilling is completely impossible in Call to Battle.
At long last... you can resupply yourself! (Well actually, when the Italian update is released....)
Call to Battle's melee combat was always intended to be more than just "swing and hope you hit first". This is evident by the blocking feature, which unfortunately hasn't worked. Turns out, there were plenty of other planned melee features that the resources just weren't available to add.
Back in WW2, squads for many nations were built around their Support - the guy with the LMG. With the squad being built around them, Rifleman would often have extra ammo for the LMG to ensure their support gunner would be able to continue laying down suppressing fire at the enemy.
The XP system has always been an integral part of CtB 2. Leveling up your class allows you to use new primary weapons, and leveling up your nation level unlocks new sidearms.